Examples of my work

Ways of working

The data delivery checklist: principles to design data products

Data is a product, not a commodity. It is used by people, not computers. And it should be designed, not built. Use these heuristics to be human-centred with backend products.Read more...

AI or API? | Chatbot cuckoos are bloating tech

OpenAI wrappers are becoming a shortcut for start-ups, but are they sustainable?

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VR Tandem | Collaborate on rapid VR prototypes

Inspired by Hyper Island’s 90 minute prototyping workshop and by continuous user testing. A VR Tandem is an exercise for rapidly working through small VR concepts and continuously iterating.

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Workshops

Future Design workshops

Whether planning next quarter or prototyping next decade, these techniques have helped us look ahead and ask important questions.

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How co-design has drastically improved my work

Users, engineers, product managers… I’m not the only one designing things around here.

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Co-designing AI with mash-ups

I set up collaborative workshops with individual teams, so we might spark the beginnings of an opinion on where AI has value to our products. This way, we could bring ideas enhanced by our tactical user and product wisdom to an otherwise strategic conversation.

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Discovery

UX is ignoring developer experience

Research shows designers need to leave their comfort zone.

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Quick-fire reasons why I love Jobs To Be Done for Platform Design

The research framework transformed how I conduct discovery and make decisions.Read more...

Finding the edge of a platform

In addition to Service Design, platform designers cover UX, UI, System, Information Architecture, Interaction and Content Design. And don’t forget the research.

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Design

Designing a user-centred API — a case study

How we designed an API and created an accessible asset to share with a client.Read more...

The easy XR design tool

I founded Matchboxxr, an online tool to create and share simple, interactive XR/VR prototypes via collaborative workshops.

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Want to gain a competitive edge in VR by harnessing UX and collaboration techniques?

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